Title is an awkward definition of photogrammetry, but you get the point?
…e Godzilla and Attack on Titan. The process starts with concept art, and then the artists start building props and other elements of the diorama. Once completed, the set is photographed, turned into a 3D model, and transported into the game engine, where it can then be enhanced with effects like lighting or fog. Sakaguchi says that the process…
I adore photogrammetry in the creation of virtual spaces. There’s one post from back in the day I’m still trying to find, from the same folks who later did this, I think, where they show a mushroom being scanned in. The physical creation of assets gives a totally different feel, like being able to move around inside a Laika set.
Comment with a webmention, or with commentpara.de